donttouchthefur: (I hate being a hero)
Rocket Raccoon | MCU ([personal profile] donttouchthefur) wrote2014-12-27 03:43 pm

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User Name/Nick: KaOS
User DW: don't use it really so it doesn't matter
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E-mail: also this
Other Characters: Tig Trager

Character Name: Subject 89P13, AKA "Rocket"
Series: "Guardians of the Galaxy" as it fits into the MCU, with supplementary background information pulled from the comics as applicable
Age: While there's never any indication about Rocket's age, physically he's only a few/several years old; he's a raccoon, for crying out loud, their life expectancy is at the VERY outset like six years in the wild, maybe twenty in captivity. While it's probably safe to assume the experimentation extended it a fair amount, at the end of the day he's still a raccoon. Developmentally, however, in conjunction with the behavior demonstrated throughout the film, he's also a raccoon who's reached maturity, both physically and mentally, so for everyone else's purposes it's safe to assume if you wanted to equate him to a human he'd be somewhere in his early to mid- thirties.
From When?: during the last-ditch attempt to stop the destruction of Xandar, after getting shot by Ronnan.

Inmate/Warden: Inmate, for sure; Rocket has a nasty habit of approaching every interaction with others with blatant hostility and threats, automatically assuming the worst of every one of them. It's not surprising, considering he's the product of genetic and cybernetic experimentation, but the fact of the matter is that he responds to most situations with hostility and open threats, if not acting on said threats, regardless of whether or not they're actually warranted, and he's got a criminal record several times longer than he is tall. Sure, he eventually joins with the forces of good, sure, he actively tries to save the universe (after a significant amount of urging and manipulation), but at the end of the day he's still a vicious, unnecessarily rude, deeply selfish, brutally violent thug.

Abilities/Powers: As a raccoon at baseline, Rocket has all the normal abilities of your average raccoon; his sense of smell is better than a human's, as are his hearing and sight -- it's indicated in original canon that given the wider range of his hearing he's capable of understanding Groot, who is indecipherable to everyone else due to the wavelength/acoustics of his own speech. He's naturally agile, demonstrating various acrobatic feats that are standard for the species but less so for humans.

Given the extensive experimentation he received on Halfworld during his time in captivity there, Rocket has also been imbued with various additional abilities and enhancements less common to raccoons, both through genetic experimentation and cybernetic enhancements, including an improved skeletal structure, enhanced finger dexterity/hand development, and a genetically augmented cerebral cortex. He has an impressively high IQ, on multiple occasions showing an aptitude for strategy and tactics, a taste for electronics, and increased durability and strength; his favored gun for the duration of the movie is a high-powered machine gun almost as large as he is which he's able to lift and maneuver with ease.

Personality: Rocket can best be categorized as a bundle of insecurities packaged in savage violence and quick but generally rude repartee. Not that different than most brash male protagonists, in other words, if it weren't for the fact that the whole thing is housed in a raccoon's body.

Rocket started out life as a regular raccoon, which he felt was just fine (not that he was at all familiar with exactly WHAT species he was; it wasn't important then) right up until that life started to include rampant experimentation just because the workforce of the existing "overlords" of the place he called home weren't happy with their station and decided to make somebody else to do the job for them. From that point on Rocket was granted with the gift of sentience and a genius-level IQ, which pretty effectively turned his life upside down.

After spending the better part of his youth as somebody else's science project, he's developed a near-overwhelming urge to avoid that kind of thing for the rest of his life. He's bound and determined to remove himself from that particular characterization, lashing out at anyone and anything that might jeopardize it, from innocuous comments about being somebody's pet to more active efforts to curb his freedoms; he happily points out his total of 22 escape attempts as soon as he's taken to prison and quickly turns all of his attention to getting back out just because he can't abide the idea of being in there any longer than he has to. He's determined to be his own person, eschewing any kind of reliance on other people (with the exception of Groot, who he trusts wholeheartedly) because it might be seen as a weakness, even to the point of claiming he doesn't like people he clearly at the very least tolerates.

Life experience has ingrained in Rocket the path of the cynic; he's selfish and self-serving because he believes nobody else will care about him enough to keep his best interests in mind, to the point where he loudly derides an attempt to recover an artifact that could destroy the universe if left in the wrong hands simply because, as he says, "what has the universe ever done for me?" He insults and attacks, both verbally and physically, everyone he meets over even the smallest slight because they can't hurt him if he hurts them first, if he makes sure they won't ever get close enough. He mocks and makes light of things because it's easier to swallow the bad shit that happens if you never let it get to you in the first place, if you deflect and pin it on other people and pretend you don't care.

But at the same time, he does get attached. He fixates and obsesses over things, clinging to the way he wants things to go or be, refusing to relent or adapt until he's forced to. If he has a system, or a method, he'll stoutly insist on keeping it even in the face of other, potentially better, ones, just because it's his and because it's the way he's always done it, lashing out at anyone who tries to disrupt it, either accidentally or on purpose. He does this with friends too; the whole reason he ends up siding with Quill in his efforts to retrieve the orb is because Groot agrees to help, and continuing to protest and dig his heels in would put him at odds with his best friend, potentially leaving him alone again, and that's something he doesn't want.

Because under everything else, under all the blatant hostility and sarcastic comments, Rocket's also laboring under a heavy dose of insecurity. He wants to be taken seriously, wants to be validated, and every time somebody makes a comment putting him down, whether or not they intend it to it cuts deep. He's internalized the experimentation to the point where it's all he really sees of himself, he even defines himself as a "monster" in a drunken rant at one of the other characters, implying he's never really moved past it. In his own eyes he's a freak, a science project, something taken apart and cobbled back together for somebody else's aims, and he spends all his time trying to separate himself from it, trying to be his own person and worthwhile in his own right, but at the end of the day he's still not entirely sure that he is.

Barge Reactions: Given the vast majority of weirdness in the universe, the inhabitants themselves won't phase Rocket in the least; he's a talking raccoon and his best friend is a sentient tree, most other things in comparison are nothing. Floating prisons in space aren't unheard of, bending of space and time isn't impossible. He won't react well to any intrinsic changes to his own person, of course, no matter now temporary, just because he's bound and determined to be his own person and be the best at it that he can, but the setting itself and the other passengers won't pose too much weirdness on their own, and he'll widely embrace ports just by virtue of the fact that they're somewhere not-prison.

Path to Redemption: Rocket's major problem at this point stems in a large part from the experimentation he received on Halfworld and its more lingering psychological effects; at one point during the movie, while highly intoxicated he gets in a fight with a fellow teammate after continued ribbing about his species. He tells him "I didn't ask to be made," which, coupled with the rest of the outburst, including a final statement of his belief that the scientists turned him into a "monster", about sums up all of his personal issues that any warden assigned to him will have to dig through in order to help him graduate.

Rocket is a raccoon from earth who was kidnapped at a very young age and brought to a place called Halfworld, a planet populated by robots and scientists who routinely experimented on "lesser" life forms in order to build what amounted to a slave population for themselves, a legion of workers who could perform various functions for them without having to be paid, since they were in fact only animals made sentient. It's a time in his life Rocket defines himself with despite his best efforts to be his own person; it's a hard road for a talking raccoon to be taken seriously, to be seen as just as much a person as the rest of the species around him who look more clearly humanoid. The way he's chosen to deal with that is to be a criminal; to act out over and over, to make people see him, to force people to acknowledge he's as good as they are at things, if not better. Unfortunately, the effects of proving it are short-lived; he continually seeks approval and validation from others even as he insults them and lashes out when they won't give it.

Any warden assigned to Rocket will have to get through the harsher, more openly hostile outer layer before they can expect to make any progress; based on life experience he automatically assumes others are going to make fun of him for what he is or make assumptions about what he can and can't do, and his default response to that is to be something of a jerk. He actively tries to resist any attempts at making friends, but that being said, he can be one of the most steadfast allies you can have (even as he's telling you he would leave you in a second), so once they do get through they likely won't be getting rid of him anytime soon. The key initially will be finding a reason for him to stick around; he continued following Quill around initially for the payday doing so would get him, then for the payday the orb Quill had would get him, but then he started doing things like expressing concern about his personal well-being, and continuing to follow him right into a harebrained scheme to save the world even after stating multiple times that trying to save the universe was a ridiculous thing to do and would probably fail. It's not that Rocket is incapable of making friends or letting people in (his best friend Groot is enough proof of this all on his own), it's only that he is extremely resistant to it and largely isn't especially good at it.

To graduate, Rocket needs to learn to exist more independently, to accept that bad things happen to people but he doesn't have to be defined by the circumstances that made him. He has a pretty sizable inferiority complex, and he needs to overcome this, to shrink some of the giant chip on his shoulders. As much as he may claim he doesn't care what other people think of him or what they say, he absolutely does; he's very sensitive about all of that, and while it does push him to prove himself he needs to learn that he doesn't have to, that the impressions of others don't make him more or less capable. He needs to learn that violence isn't the way to deal with the world in most cases, and that if he continues to behave the way he does he will end up by himself, because pushing people away doesn't make you stronger or more of a badass or any more capable, it only makes you alone.
History: A general overview of the events of the movie as well as his history as it fits into the MCU can be found here.

Sample Journal Entry: link at the voicetest meme
Sample RP: Rocket hadn't needed anybody to tell him he was in a prison; sure, the room he woke up in was home, or close enough, the cramped sleeping quarters on the Rack 'N Ruin (although less cramped without an idiot flora colossus sticking his head in for no reason) plenty familiar to pass, but the place outside sure as hell wasn't, and he was pretty sure if he was headed anywhere after this stupid scheme it wasn't any party, no matter how bad Nova wanted their help. They hadn't even wanted to listen, they just lucked out with the guy Quill called.

He knew prisons, and while this place was nice, sure, it still had that telltale sense of confinement. Not Kree, so maybe they'd ended up taking out Ronnan in the end anyway, but it wasn't a hero's welcome, that was for sure.

And even if it was, what was the point? He'd agreed to Quill's plan, not because it sounded at all plausible, not when going up against Ronnan was a suicide mission from the start, but because he didn't have any other choice at the time, and look where it got him. Some place who knew where under who knew who's jurisdiction, and usually that would have been fine but his best friend was blown into a million tiny pieces, he'd been hit square in the chest with what felt like several tons of purple death-beam by the jackass who'd made him think sacrificing himself like that was the only option, and he couldn't for the life of him figure out where the good part of any of it was.

"I knew we shouldn't have gone along with it," he snarled at the room, starting to pace because it was that or risk exploding from pressurized rage. "I knew it was a stupid idea. Not even a good plan. What was he thinking."

He got to a chair, sized for somebody easily twice his size, and launched himself at it, knocking it over and tearing at the fabric with his claws, punching and slashing because at least that was something he could destroy. He wasn't sure why he'd thought attacking Ronnan would have ended any better, but at least it was something. Not like the rest of them, who'd just stared, slack-jawed in all the wreckage, like he was just going to let them walk away, like he'd be happy with destroying a few dozen buildings, several hundred ships, and one idiot walking tree who was too dopey to say no and walk away from a guaranteed death sentence like any sane person.

"This is why you don't flarking help anybody, do you get that? It always bites you in the ass. Are you happy, you giant idiot?"

But there wasn't anybody to answer, of course there wasn't. He was by himself, Groot was gone, for nothing. So he attacked whatever he came upon, took it out on whatever was there until he was exhausted and his fur was wet then climbed up into the ruined chair and curled up in a ball, finally letting the sobs claw their way out until he fell asleep.

He'd deal with this new thing later, when he could look past everything else. When he wasn't too worn out to pretend he didn't give a shit again.
Special Notes:

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